Rune Axe of Grimnir

An axe made by a god

weapon (melee)

Major Artifact
In the hands of a non-dwarf, large +5 keen dwarven waraxe (weighs 100lbs)
In the hands of a dwarf, a large +5 keen axiomatic mighty cleaving furious dwarven waraxe of speed of evil outsider bane

Large Dwarven Waraxe: 2d8+5 (+2d6 vs evil outsider)

It glows like a torch if close to evil

Keen-This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll. This benefit doesn’t stack with any other effects that expand the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).

Axiomatic-An axiomatic weapon is infused with lawful power. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against chaotic creatures. It bestows one permanent negative level on any chaotic creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.

Mighty Cleaving-A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. This additional attack cannot be against the first foe.

Furious-A furious weapon serves as a focus for its wielder’s anger. When the wielder is raging or under the effect of a rage spell, the weapon’s enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging climber, raging leaper, or raging swimmer), the wielder gains an enhancement bonus to that skill whenever the weapon is wielded or held in her hand, even when she is not raging. This bonus is equal to the enhancement bonus of the weapon (and also includes the +2 if the wielder is raging).

Speed-When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder’s full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

Bane-A bane weapon excels against certain foes. Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. It also deals an extra 2d6 points of damage against such foes. To randomly determine a weapon’s designated foe, roll on the following table.

Also, for every level the dwarf gains while using the axe as his/her primary weapon they gain 1 to strength and constitution. Furthermore, the dwarf gains Spell resistance equal to 5 plus the character level. Natural healing of the dwarf wielding it is doubled, and the penalties of aging are reduced by 3/4 as long as they never lose the Axe.

Any companions of the wielder also gain certain bonuses. Their aging is reduced by half, and their natural healing is increased by half as well.

1/day- can banish a demon or equal or greater CR as the wielder of the Axe


Rune Axe of Grimnir